![]() Where you please take iceball planet type. Those Gians suns in compare other stars look weird. Rework planetary system galaxy view and names and their colouring. I like see on sides left or right have vertical information about screen position. Top bar need popup informations what give +money what give - money. Close and Dismiss are in this combination incomprehensible. second layout choosing put next turn down.Īgain slider need revork. Annd they are mostly agressive and it too much oppresig feels. It also in beta i not have some space and time for expant and built my planets it near 3-4 turn i discover one or more races. I like see X uper right corner and select fraction put down righ corner. Red circles mean need rework slides to be clear that they are movable. Need here selection which races play in game, what galaxy size and dificulty. When i do it in fullcreen then capture only emty windowed framework. Rearange layout - make popup helps what that doing, colours change visualy.Īnd also unable take printscreen from full screen sets. Put out those symbols and have there only text. Hello, here is deeper report i hope that is understandable. But now as i seen game can receive max 4-5 from 10 points. But i must first more test game to say more and also i dont know what posibilities you implement into game. ![]() If need more explanations i can bring them. And combat maneuvers are weird and unable turn ship.ħ) caled tundra or frozen planet as Iceball is veird and some planets have weird texture (example inferno planet have some flame letters.Ĩ) text andd informationns about planets, what somebody say etc, are user unfriendly. Im thing every true strategist love have more options for design own ships - lack slost, lack versatility and informations.Ħ) Combat not working properly and that down line that show run to ennd turn not understand how working. 5x times new start and every time i have problem for humans find some suitable space for expansion and short time find agresive aliens that kill my ships, take suitable colonies.ĥ) Ship designs are boring and poor. Im not speak now about bugs, because i see there is more important work and bugs hunting is good after remakes.ġ) When i run installation - it is litle chaotic and non clear (mainly for non native EN speakers)Ģ) Game need some redesign layout UI and interface controls.ģ) Not found how set game parameters - universe size and races. If some of them not known or never seen - it is good check them for inspiration.īut now my first testing: (but i must still more analize) It is count over 20 maybe over 30 40?īut have a loot inspirational from: MOO1,2 (3 is waste time and authors not listen me), Space Empires series mainly 3,4,5 they are most closed to ideal space strategy, it is also better and you can download a loots of ship design sets, Stardrive and Stardrive 2 (but they have a loot mistakes), Distand Worlds excelent but too heavy learning curve, Ascendancy one of most atmospheric games and originnal concepst, Sins of Solar Empires, Homeworld 2 with Complex 9.1 mod, Reunion, Imperium Galactica 1 and 2, Nexus The jupiter Incident, Star Wars Rebelion, Pax Imperia: Eminent Domain, IronSeed, Maelstorm (that have as first 3D spacemap, K-240 or similar PC clone caled Fragie Alegiance. I have experience in space strategies - im not know if exist some space strategy games that im not play or test. I read some threads here, but not much helpfull. Princess Zenobia, inventor of the Draylok StarDrive, who suffered an "unfortunate accident" soon after her discovery.Hello, im not much sure what i corect say.The Draylok AI personality is randomised from the following traits: The default racial traits for Draylok are: Religion is important in Draylok society, but is ultimately a means to an end, and Drayloks are not fanatical like the Ralyeh. Their leaders wear large ceremonial headdresses. When communicating with alien races, Drayloks utilize devices called "holo-chairs" which cause them to appear visually different, in order to better allow them to manipulate others. However being focused on espionage and monetary gain, they are less aggressive and warlike than some empires. The prospect of unlimited wealth to be found out in the galaxy has prompted the Drayloks to expand their horizons using the StarDrive. For them, violence, espionage and scheming are all part of a great game. The Draylok Council is a body of ultra-wealthy nobles who control Draylok society and compete for power and influence. Early Drayloks used their large black eyes to mesmerize prey before attacking, while modern Drayloks have a natural gift for deception and take pleasure in outsmarting "inferior" races. Drayloks exhibit reptilian features such as pale scaly flesh, two slits for nostrils, and a jaw full of ragged teeth twisted into a skull-like grin. Drayloks are around the same height as a Human, and possess two arms and two legs, but the similarities end there.
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